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author | Campbell Barton <ideasman42@gmail.com> | 2020-03-11 06:52:57 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-11 06:52:57 +0300 |
commit | 4184f890fdbef7409af27f1e9a13b01161001ef2 (patch) | |
tree | 2958d2c1579c5055ff8aa708774150ef8d20a90f /source/blender/gpu/GPU_state.h | |
parent | f9cca128869fc07da46c095ac7dce16467121092 (diff) |
GPU: minor changes to support standalone GHOST builds
- Move gpuPush/Pop from GPU_draw.h into GPU_state.h
as this is for pushing/popping state.
- Add 'GPU_STANDALONE' define, to bypass use of user-preferences
for theme colors and pixelsize, as well as pbvh init/free functions.
Needed to get GHOST tests working again.
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r-- | source/blender/gpu/GPU_state.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h index 894ef22e963..9ce91d31d69 100644 --- a/source/blender/gpu/GPU_state.h +++ b/source/blender/gpu/GPU_state.h @@ -65,6 +65,18 @@ void GPU_finish(void); void GPU_logic_op_invert_set(bool enable); +/* Attribute push & pop. */ +typedef enum eGPUAttrMask { + GPU_DEPTH_BUFFER_BIT = (1 << 0), + GPU_ENABLE_BIT = (1 << 1), + GPU_SCISSOR_BIT = (1 << 2), + GPU_VIEWPORT_BIT = (1 << 3), + GPU_BLEND_BIT = (1 << 4), +} eGPUAttrMask; + +void gpuPushAttr(eGPUAttrMask mask); +void gpuPopAttr(void); + #ifdef __cplusplus } #endif |