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author | mano-wii <germano.costa@ig.com.br> | 2018-10-30 21:31:32 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2018-10-30 21:31:32 +0300 |
commit | 603774c1eb8db827efc7a3bf9e81c230010eac8b (patch) | |
tree | fc08e863c3a0fdc9ae91c13b6ffd40a376a3adfa /source/blender/gpu/GPU_state.h | |
parent | bf5ba496989ebb825b030f1583bfd8dc9b9a85ca (diff) |
Fix T56865: Selection of bones not working properly if the option `In Front` (old X-ray) is enabled
Differential Revision: https://developer.blender.org/D3828
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r-- | source/blender/gpu/GPU_state.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h index 16627fec42b..4c8ad7406df 100644 --- a/source/blender/gpu/GPU_state.h +++ b/source/blender/gpu/GPU_state.h @@ -47,6 +47,7 @@ void GPU_blend_set_func(GPUBlendFunction sfactor, GPUBlendFunction dfactor); void GPU_blend_set_func_separate( GPUBlendFunction src_rgb, GPUBlendFunction dst_rgb, GPUBlendFunction src_alpha, GPUBlendFunction dst_alpha); +void GPU_depth_range(float near, float far); void GPU_depth_test(bool enable); bool GPU_depth_test_enabled(void); void GPU_line_smooth(bool enable); |