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authorClément Foucault <foucault.clem@gmail.com>2020-08-17 00:20:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commitd10f000322914edf83ace36ee2abb2479c2b533b (patch)
treeb33d453cf2e1c5364cea88998103a7008ab31763 /source/blender/gpu/GPU_state.h
parentf30df15edc0b5bfce98809cfa8c2ca96cfe03e97 (diff)
GPUState: Remove gpuPushAttr/gpuPopAttr
And use manual save/restore mechanism. The stack method is not used so much to be considered useful.
Diffstat (limited to 'source/blender/gpu/GPU_state.h')
-rw-r--r--source/blender/gpu/GPU_state.h27
1 files changed, 9 insertions, 18 deletions
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 39b52567a46..1e2b772224c 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -22,10 +22,6 @@
#include "BLI_utildefines.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
typedef enum eGPUWriteMask {
GPU_WRITE_RED = (1 << 0),
GPU_WRITE_GREEN = (1 << 1),
@@ -103,6 +99,10 @@ typedef enum eGPUProvokingVertex {
GPU_VERTEX_FIRST = 1, /* Follow Blender loop order. */
} eGPUProvokingVertex;
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/* Initialize
* - sets the default Blender opengl state, if in doubt, check
* the contents of this function
@@ -119,6 +119,7 @@ bool GPU_depth_test_enabled(void);
void GPU_scissor_test(bool enable);
void GPU_line_smooth(bool enable);
void GPU_line_width(float width);
+void GPU_logic_op_xor_set(bool enable);
void GPU_point_size(float size);
void GPU_polygon_smooth(bool enable);
void GPU_program_point_size(bool enable);
@@ -127,6 +128,7 @@ void GPU_scissor_get(int coords[4]);
void GPU_viewport(int x, int y, int width, int height);
void GPU_viewport_size_get_f(float coords[4]);
void GPU_viewport_size_get_i(int coords[4]);
+void GPU_write_mask(eGPUWriteMask mask);
void GPU_color_mask(bool r, bool g, bool b, bool a);
void GPU_depth_mask(bool depth);
bool GPU_depth_mask_get(void);
@@ -134,23 +136,12 @@ void GPU_unpack_row_length_set(uint len);
void GPU_clip_distances(int enabled_len);
bool GPU_mipmap_enabled(void);
+eGPUBlend GPU_blend_get(void);
+eGPUWriteMask GPU_write_mask_get(void);
+
void GPU_flush(void);
void GPU_finish(void);
-void GPU_logic_op_xor_set(bool enable);
-
-/* Attribute push & pop. */
-typedef enum eGPUAttrMask {
- GPU_DEPTH_BUFFER_BIT = (1 << 0),
- GPU_ENABLE_BIT = (1 << 1),
- GPU_SCISSOR_BIT = (1 << 2),
- GPU_VIEWPORT_BIT = (1 << 3),
- GPU_BLEND_BIT = (1 << 4),
-} eGPUAttrMask;
-
-void gpuPushAttr(eGPUAttrMask mask);
-void gpuPopAttr(void);
-
#ifdef __cplusplus
}
#endif