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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-04-30 17:20:39 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-04-30 17:20:39 +0300 |
commit | 2bd9a28ff8d7a7bcb5481b8f9e029959b8b055e8 (patch) | |
tree | 769b76c96d80d987e16f80bb307fa4cf87b3a5bb /source/blender/gpu/GPU_texture.h | |
parent | a711aa5b3c715da29546d860f4fde24c27e34593 (diff) |
Cleanup: Rename `#if GPU_USE_PY_REFERENCES` to `#ifndef GPU_NO_USE_PY_REFERENCES`
This is safer for incremental build.
And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 21d3070e252..f980c8fdcd7 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -270,7 +270,7 @@ bool GPU_texture_depth(const GPUTexture *tex); bool GPU_texture_stencil(const GPUTexture *tex); bool GPU_texture_integer(const GPUTexture *tex); -#if USE_PY_REFERENCES +#ifndef GPU_NO_USE_PY_REFERENCES void **GPU_texture_py_reference_get(GPUTexture *tex); void GPU_texture_py_reference_set(GPUTexture *tex, void **py_ref); #endif |