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authorJeroen Bakker <j.bakker@atmind.nl>2019-04-02 17:05:22 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-06-21 10:53:51 +0300
commitfed6c1a970f1df14da7c5fd4dfaf84371efcbe5d (patch)
treecab4653b8d57d41bca6f1c45ef94b2601f8ea97c /source/blender/gpu/GPU_texture.h
parenta3a6cda8fb678432e0552d23b0226e8617f26e5f (diff)
Fix T62876: Camera Background Images
Migrate old legacy code to the draw mamager/object mode. The old legacy version did not work with wireframe. By migrating the code to modern draw manager code we have mode control on the drawing process. Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels. Also There are some artifacts when working with Holdouts and DoF, this is because the draw engines do not pass the correct alpha values. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D4638
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 3fb7dfc6331..d5e763987cb 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -33,6 +33,8 @@ extern "C" {
struct GPUVertBuf;
struct Image;
struct ImageUser;
+struct MovieClip;
+struct MovieClipUser;
struct PreviewImage;
struct rcti;
@@ -189,6 +191,12 @@ GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode);
GPUTexture *GPU_texture_from_blender(struct Image *ima, struct ImageUser *iuser, int textarget);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
+/* movie clip drawing */
+GPUTexture *GPU_texture_from_movieclip(struct MovieClip *clip,
+ struct MovieClipUser *cuser,
+ int textarget);
+void GPU_free_texture_movieclip(struct MovieClip *clip);
+
void GPU_texture_add_mipmap(GPUTexture *tex,
eGPUDataFormat gpu_data_format,
int miplvl,