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authorClément Foucault <foucault.clem@gmail.com>2020-07-17 03:15:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:51 +0300
commit5b4a862f834eef798762660a73c6ae9881368460 (patch)
tree7c90b49c77fa26fa69e624260cae4450502f5e4b /source/blender/gpu/GPU_texture.h
parent2840782d8478f1c37c2aa91cc7f12c8e1f4dca0a (diff)
GPUTexture: Add better swizzle support
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index f9e129b2f7a..9c7cc6b5e32 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -275,7 +275,7 @@ void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp);
void GPU_texture_filters(GPUTexture *tex,
eGPUFilterFunction min_filter,
eGPUFilterFunction mag_filter);
-void GPU_texture_swizzle_channel_auto(GPUTexture *tex, int channels);
+void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4]);
void GPU_texture_attach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb, int attachment);
int GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb);