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author | mano-wii <germano.costa@ig.com.br> | 2020-02-15 18:17:39 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2020-02-15 18:18:52 +0300 |
commit | 738bb309f9490c4d6e056e7df8ff9a6e60ad45df (patch) | |
tree | a5254af24ea647f9c0f7d611d8b26ac0c466df0d /source/blender/gpu/GPU_texture.h | |
parent | de9ea94fc6f810b101742a4c2b839fb748e95be0 (diff) |
GPU: Add GPU support to fill a texture image with a constant value
This solution is optimized for GL version 4.4 or greater.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 4e24a3172dc..e8800b75143 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -217,6 +217,7 @@ void GPU_texture_update_sub(GPUTexture *tex, int depth); void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl); +void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat gpu_data_format, const void *color); void GPU_invalid_tex_init(void); void GPU_invalid_tex_bind(int mode); |