diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-03-17 16:39:03 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-03-18 22:59:44 +0300 |
commit | 16dd382f0648b1486a2a9d1c68ef3baa768ba7aa (patch) | |
tree | 8e95fb9defe7735442dfaf2cb7f5d4e93bb51683 /source/blender/gpu/GPU_texture.h | |
parent | c509a12fd843c2bbd141807402cb38fd526240d9 (diff) |
GPUTexture: Add Cube view as 2D array
This is useful to read/write to the textures directly using compute
shaders and imageLoad/Store.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 4dbcd84672c..37edc2abeb2 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -230,6 +230,7 @@ GPUTexture *GPU_texture_create_error(int dimension, bool array); * Create an alias of the source texture data. * If \a src is freed, the texture view will continue to be valid. * If \a mip_start or \a mip_len is bigger than available mips they will be clamped. + * If \a cube_as_array is true, then the texture cube (array) becomes a 2D array texture. * TODO(@fclem): Target conversion is not implemented yet. */ GPUTexture *GPU_texture_create_view(const char *name, @@ -238,7 +239,8 @@ GPUTexture *GPU_texture_create_view(const char *name, int mip_start, int mip_len, int layer_start, - int layer_len); + int layer_len, + bool cube_as_array); void GPU_texture_update_mipmap(GPUTexture *tex, int miplvl, |