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authorClément Foucault <foucault.clem@gmail.com>2020-07-29 15:50:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-29 16:03:02 +0300
commit45d61bdc03f77dad91dfc988b6c1c43a7dcb06da (patch)
tree4306da0dcebe765335a689d80df9c91a8ad1ddc2 /source/blender/gpu/GPU_texture.h
parent56d0a554a86e7ff3269ba9f1c4201559d5944b71 (diff)
GPU: Move gpu_texture.c to C++
# Conflicts: # source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 0f159a3774f..6685e2a2171 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -52,7 +52,6 @@ typedef enum eGPUTextureTarget {
* - Internally used by textures.
* - All states are created at startup to avoid runtime costs.
*/
-
typedef enum eGPUSamplerState {
GPU_SAMPLER_FILTER = (1 << 0),
GPU_SAMPLER_MIPMAP = (1 << 1),
@@ -66,6 +65,8 @@ typedef enum eGPUSamplerState {
GPU_SAMPLER_MAX = (1 << 8),
} eGPUSamplerState;
+ENUM_OPERATORS(eGPUSamplerState)
+
#ifdef __cplusplus
extern "C" {
#endif