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authorBrecht Van Lommel <brecht@blender.org>2022-08-19 18:32:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-08-19 18:32:55 +0300
commit78e0c936c1e6c74508ad8e58c1b851eb2fd17f48 (patch)
treee81427e430269bf729e42788e58e6b4d6ba55284 /source/blender/gpu/GPU_texture.h
parentdb46251209decccadaaf9fa096822eb3c91661c1 (diff)
parent8f9b812d79fae64ee622760338a7c5920c94ab05 (diff)
Merge branch 'blender-v3.3-release'
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 6e31b1b69f6..30e890b1591 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -193,7 +193,7 @@ unsigned int GPU_texture_memory_usage_get(void);
* \note \a data is expected to be float. If the \a format is not compatible with float data or if
* the data is not in float format, use GPU_texture_update to upload the data with the right data
* format.
- * \a mips is the number of mip level to allocate. It must be >= 1.
+ * \a mip_len is the number of mip level to allocate. It must be >= 1.
*/
GPUTexture *GPU_texture_create_1d(
const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data);