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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:34:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commitd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (patch)
treeaee6755004778a92e294484b4dfcc38a87820a0f /source/blender/gpu/GPU_texture.h
parent33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (diff)
GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index f2ddb5d8a22..2ce2ba093cf 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -36,6 +36,8 @@ struct MovieClipUser;
struct PreviewImage;
struct GPUFrameBuffer;
+
+/** Opaque type hiding blender::gpu::Texture. */
typedef struct GPUTexture GPUTexture;
/* GPU Samplers state