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authorClément Foucault <foucault.clem@gmail.com>2017-04-03 12:04:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-03 22:52:03 +0300
commit46cd87f5da6338577581055c6b0f453e29c7bc49 (patch)
treeff33f1b97f36ce15d4c3f60c3ce4738209566292 /source/blender/gpu/GPU_texture.h
parenta78e97b206b188f3da050888fa8c61b0f237902a (diff)
Eevee: LTC area lights
Using Linear Transform Cosines to compute area lighting. This is far more accurate than other techniques but also slower. We use rotating quad to mimic sphere area light. For a better approximation, we use a rotating octogon.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 6295c5aac12..93cc8443643 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -66,6 +66,7 @@ typedef enum GPUTextureFormat {
GPU_RGBA8,
GPU_RG32F,
GPU_RG16F,
+ GPU_R16F,
GPU_R8,
#if 0
GPU_RGBA32F,
@@ -87,7 +88,6 @@ typedef enum GPUTextureFormat {
GPU_R32F,
GPU_R32I,
GPU_R32UI,
- GPU_R16F,
GPU_R16I,
GPU_R16UI,
GPU_R16,