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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-20 14:11:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-20 17:58:07 +0300 |
commit | 4c3382d55f98c721f6116919acce4abba8f01f11 (patch) | |
tree | 94d1afafec67e8ee1ea7663e6cbf5dc5db50cdbb /source/blender/gpu/GPU_texture.h | |
parent | 3f1a7aec13cc0cf5c441e463dbd8e9ffdd4b4f44 (diff) |
GPUTexture: Enabling R32 format for linear depth encoding.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index bd98f4534b3..01390760beb 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -67,6 +67,7 @@ typedef enum GPUTextureFormat { GPU_RGBA8, GPU_RG32F, GPU_RG16F, + GPU_R32F, GPU_R16F, GPU_R8, #if 0 @@ -85,7 +86,6 @@ typedef enum GPUTextureFormat { GPU_RG8, GPU_RG8I, GPU_RG8UI, - GPU_R32F, GPU_R32I, GPU_R32UI, GPU_R16I, |