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authorClément Foucault <foucault.clem@gmail.com>2017-04-18 13:50:09 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-18 14:10:17 +0300
commitedcf128ce279e1fa721a1ba16fc3a3dfeac4833b (patch)
tree4317cd33b39f63f90a26c33faf5790b965ebc3cd /source/blender/gpu/GPU_texture.h
parentf1fb605ec9ffd69b82652f3702de8b7ada570fd8 (diff)
Eevee: Introduction of world preconvolved envmap.
For now only compute GGX convolution. The GGX LUT used for the split sum approximation (UE4) is merged with the LTX mag LUT that uses the same parameters (theta and roughness)
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 755ddcc07f5..834194c99bc 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -105,6 +105,7 @@ typedef enum GPUTextureFormat {
GPU_DEPTH24_STENCIL8,
/* Texture only format */
+ GPU_RGB16F,
#if 0
GPU_RGBA16_SNORM,
GPU_RGBA8_SNORM,
@@ -112,7 +113,6 @@ typedef enum GPUTextureFormat {
GPU_RGB32I,
GPU_RGB32UI,
GPU_RGB16_SNORM,
- GPU_RGB16F,
GPU_RGB16I,
GPU_RGB16UI,
GPU_RGB16,