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author | Clément Foucault <foucault.clem@gmail.com> | 2021-02-20 18:54:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-02-21 03:33:56 +0300 |
commit | 1a9fe57a9f6e53e5f34c95441be27296dadefa75 (patch) | |
tree | 27db7dc426bc1ff532e83d590702aa5cfa1bebab /source/blender/gpu/GPU_texture.h | |
parent | 274d7b87fdf25bff97569ae346ec1d5020558637 (diff) |
EEVEE: Planar Reflections: Fix regression
Fix regression with roughness not masking reflections when not using
Screen Space raytracing.
The trick was to only evaluate one planar per pixel, the one with
the most influence. This should not be too limiting since this is what
we do for SSR.
Also change evaluation order do not apply occlusion on planars probes.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
0 files changed, 0 insertions, 0 deletions