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authorClément Foucault <foucault.clem@gmail.com>2021-02-20 18:54:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-02-21 03:33:56 +0300
commit1a9fe57a9f6e53e5f34c95441be27296dadefa75 (patch)
tree27db7dc426bc1ff532e83d590702aa5cfa1bebab /source/blender/gpu/GPU_texture.h
parent274d7b87fdf25bff97569ae346ec1d5020558637 (diff)
EEVEE: Planar Reflections: Fix regression
Fix regression with roughness not masking reflections when not using Screen Space raytracing. The trick was to only evaluate one planar per pixel, the one with the most influence. This should not be too limiting since this is what we do for SSR. Also change evaluation order do not apply occlusion on planars probes.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
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