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authorJacques Lucke <jacques@blender.org>2020-10-09 13:55:13 +0300
committerJacques Lucke <jacques@blender.org>2020-10-09 13:55:13 +0300
commit701fc52cc6dcbe4f3fd3af7070f1e985c280a7cb (patch)
treebea5d20fb8239d3c1dd0f0d94bc2bf1393b46718 /source/blender/gpu/GPU_texture.h
parent2f339eb745df31c3035c737a1013dc8bb450beb6 (diff)
Volumes: lower minimal voxel size in Mesh to Volume modifier
The 0.1 limit was too large. The issue with making it smaller is that one can easily crash blender by making it to small. To counteract this, the step has been reduced as well. A voxel size/amount of 0 disables the modifier.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
0 files changed, 0 insertions, 0 deletions