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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-03 15:15:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-04 12:43:54 +0300 |
commit | c79216d77df77e10f7ee3fed17836c77eb29da54 (patch) | |
tree | fbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/gpu/GPU_texture.h | |
parent | 6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff) |
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 82e215f6fae..3ed9ab4bf2c 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -152,6 +152,8 @@ GPUTexture *GPU_texture_create_2D(int w, int h, const float *pixels, char err_ou GPUTexture *GPU_texture_create_2D_custom( int w, int h, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]); GPUTexture *GPU_texture_create_2D_multisample(int w, int h, const float *pixels, int samples, char err_out[256]); +GPUTexture *GPU_texture_create_2D_custom_multisample( + int w, int h, int channels, GPUTextureFormat data_type, const float *pixels, int samples, char err_out[256]); GPUTexture *GPU_texture_create_2D_array_custom( int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]); GPUTexture *GPU_texture_create_3D(int w, int h, int d, const float *pixels, char err_out[256]); |