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authorClément Foucault <foucault.clem@gmail.com>2018-01-03 15:15:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-04 12:43:54 +0300
commitc79216d77df77e10f7ee3fed17836c77eb29da54 (patch)
treefbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/gpu/GPU_texture.h
parent6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff)
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 82e215f6fae..3ed9ab4bf2c 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -152,6 +152,8 @@ GPUTexture *GPU_texture_create_2D(int w, int h, const float *pixels, char err_ou
GPUTexture *GPU_texture_create_2D_custom(
int w, int h, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_2D_multisample(int w, int h, const float *pixels, int samples, char err_out[256]);
+GPUTexture *GPU_texture_create_2D_custom_multisample(
+ int w, int h, int channels, GPUTextureFormat data_type, const float *pixels, int samples, char err_out[256]);
GPUTexture *GPU_texture_create_2D_array_custom(
int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_3D(int w, int h, int d, const float *pixels, char err_out[256]);