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author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-16 20:26:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-16 20:38:58 +0300 |
commit | dccda1fe434e3e3af47c44720cfedc9c1c4ccf52 (patch) | |
tree | 90754a8da2fce7307472f033c306452b7e9491a6 /source/blender/gpu/GPU_texture.h | |
parent | 2b0b4133c8ced3dc569b787873883f44ec9c8979 (diff) |
DRW/GWN: Add callId builtin uniform.
This uniforms can be used to have a unique id for each drawcall of a shgrp.
This only works for standard shgroups and is an exception for the outline
drawing.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
0 files changed, 0 insertions, 0 deletions