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authorGermano Cavalcante <mano-wii>2021-04-29 20:48:59 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-04-30 16:42:13 +0300
commit04b6296e8165736d17fb5167e45a93178f9f71c2 (patch)
tree62229a42466cdf374f1a9b08da19de7a29e6286e /source/blender/gpu/GPU_texture.h
parentc96506d54ad0aeb683896db50cf787d90840f702 (diff)
Python GPU: Add reference of PyObject GPU object to the GPU object itself
Instead of creating different python wrappers for the same GPU object, return the same `PyObject` created earlier. This also allows for more secure access to existing GPU objects. Reviewed By: brecht Differential Revision: https://developer.blender.org/D11044
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index d9a01663de0..21d3070e252 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -269,6 +269,12 @@ bool GPU_texture_cube(const GPUTexture *tex);
bool GPU_texture_depth(const GPUTexture *tex);
bool GPU_texture_stencil(const GPUTexture *tex);
bool GPU_texture_integer(const GPUTexture *tex);
+
+#if USE_PY_REFERENCES
+void **GPU_texture_py_reference_get(GPUTexture *tex);
+void GPU_texture_py_reference_set(GPUTexture *tex, void **py_ref);
+#endif
+
int GPU_texture_opengl_bindcode(const GPUTexture *tex);
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size);