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authorCampbell Barton <ideasman42@gmail.com>2018-11-14 04:53:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-14 09:10:56 +0300
commitd7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 (patch)
tree6d0777779c74a927551baa36da3bc8225ad8ead5 /source/blender/gpu/GPU_texture.h
parentb97a2c3688ad29b051898ff2be5f9b9e98bebdba (diff)
Cleanup: comment block tabs
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 1ae3d73991e..0aa6d86689e 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -49,10 +49,10 @@ typedef struct GPUTexture GPUTexture;
* graphics card capabilities the texture may actually be stored in a
* larger texture with power of two dimensions.
* - can use reference counting:
- * - reference counter after GPU_texture_create is 1
- * - GPU_texture_ref increases by one
- * - GPU_texture_free decreases by one, and frees if 0
- * - if created with from_blender, will not free the texture
+ * - reference counter after GPU_texture_create is 1
+ * - GPU_texture_ref increases by one
+ * - GPU_texture_free decreases by one, and frees if 0
+ * - if created with from_blender, will not free the texture
*/
typedef enum GPUHDRType {