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authorClément Foucault <foucault.clem@gmail.com>2018-04-30 17:02:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-30 17:39:26 +0300
commiteb7188802daf5909351d8a3c01b68303b655c1bc (patch)
tree137c2c43be509c07efa96ba49c63b5632974cceb /source/blender/gpu/GPU_texture.h
parent41431eacfa1afc66533f5d27cc21dfa58024e26c (diff)
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because: - Less redundancy. - Better suffixes. Also a few modification to GPU_texture_create_* to simplify the API: - make the format explicit to the texture creation process. - remove the component count as it's specified in the GPUTextureFormat.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r--source/blender/gpu/GPU_texture.h32
1 files changed, 12 insertions, 20 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index a783a69ae6b..f6fe4fe28e5 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -145,26 +145,18 @@ typedef enum GPUTextureFormat {
unsigned int GPU_texture_memory_usage_get(void);
-GPUTexture *GPU_texture_create_1D(int w, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_1D_custom(
- int w, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_2D(int w, int h, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_2D_custom(
- int w, int h, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_2D_multisample(int w, int h, const float *pixels, int samples, char err_out[256]);
-GPUTexture *GPU_texture_create_2D_custom_multisample(
- int w, int h, int channels, GPUTextureFormat data_type, const float *pixels, int samples, char err_out[256]);
-GPUTexture *GPU_texture_create_2D_array_custom(
- int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_3D(int w, int h, int d, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_3D_custom(
- int w, int h, int d, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_cube_custom(
- int w, int channels, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
-GPUTexture *GPU_texture_create_depth_with_stencil(int w, int h, char err_out[256]);
-GPUTexture *GPU_texture_create_depth_multisample(int w, int h, int samples, char err_out[256]);
-GPUTexture *GPU_texture_create_depth_with_stencil_multisample(int w, int h, int samples, char err_out[256]);
+GPUTexture *GPU_texture_create_1D(
+ int w, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2D(
+ int w, int h, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2D_multisample(
+ int w, int h, GPUTextureFormat data_type, const float *pixels, int samples, char err_out[256]);
+GPUTexture *GPU_texture_create_2D_array(
+ int w, int h, int d, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_3D(
+ int w, int h, int d, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_cube(
+ int w, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_from_blender(
struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time, int mipmap);