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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-16 21:56:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-18 04:43:51 +0300 |
commit | 2840782d8478f1c37c2aa91cc7f12c8e1f4dca0a (patch) | |
tree | b6da922d89a166fd1653e273f7bf6eb346c3d25c /source/blender/gpu/GPU_texture.h | |
parent | 02c09773ea07c8c0a3d7be63abdfd963a9452402 (diff) |
Cleanup: GPU: Make icon drawing use GPUTexture
This remove all gl function calls. Adds a new sampler only
for icon drawing.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index a13f61177e6..f9e129b2f7a 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -298,6 +298,8 @@ int GPU_texture_opengl_bindcode(const GPUTexture *tex); void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size); +void GPU_sampler_icon_bind(int number); + #ifdef __cplusplus } #endif |