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author | Alexander Gavrilov <angavrilov@gmail.com> | 2020-10-31 19:21:07 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2020-11-03 16:35:43 +0300 |
commit | 91d320edc3cfb30443af4adbcb09bc3d7a609e1d (patch) | |
tree | 5fa112217c986e516ff30e3ba95556bc2b94d7ce /source/blender/gpu/GPU_uniform_buffer.h | |
parent | 9bc177d8ded4ba498762813a0d5106005fef0e67 (diff) |
Cycles: immediately store the used_shader list in Blender interface.
Uniform attributes require immediate access to the shader list
in object update code, so setting the field can't be deferred
to a background task. This required adding a parameter to the
clear method of Geometry.
Ref D2057
Diffstat (limited to 'source/blender/gpu/GPU_uniform_buffer.h')
0 files changed, 0 insertions, 0 deletions