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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 13:30:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | c4f122ac8f167c5296be9ee23344765f181e6314 (patch) | |
tree | d6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/GPU_uniform_buffer.h | |
parent | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff) |
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl
functionnalities behind an abstract class.
This also cleansup the "dynamic" ubo create and rename it to
`GPU_uniformbuf_from_list()`
Contains, no functional change.
Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/GPU_uniform_buffer.h')
-rw-r--r-- | source/blender/gpu/GPU_uniform_buffer.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_uniform_buffer.h b/source/blender/gpu/GPU_uniform_buffer.h index 2f3ce61bce0..2026522f2d5 100644 --- a/source/blender/gpu/GPU_uniform_buffer.h +++ b/source/blender/gpu/GPU_uniform_buffer.h @@ -29,10 +29,13 @@ extern "C" { struct ListBase; -typedef struct GPUUniformBuf GPUUniformBuf; +/** Opaque pointer */ +typedef struct GPUUniformBuf { + void *dummy; +} GPUUniformBuf; GPUUniformBuf *GPU_uniformbuf_create_ex(size_t size, const void *data, const char *name); -GPUUniformBuf *GPU_uniformbuf_dynamic_create(struct ListBase *inputs, const char *name); +GPUUniformBuf *GPU_uniformbuf_create_from_list(struct ListBase *inputs, const char *name); #define GPU_uniformbuf_create(size) GPU_uniformbuf_create_ex(size, NULL, __func__); |