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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 00:09:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch)
tree4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/gpu/GPU_uniformbuffer.h
parent4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff)
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers. We pass name to distinguish each GPUUniformBuf in debug mode. Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/gpu/GPU_uniformbuffer.h')
-rw-r--r--source/blender/gpu/GPU_uniformbuffer.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/source/blender/gpu/GPU_uniformbuffer.h b/source/blender/gpu/GPU_uniformbuffer.h
deleted file mode 100644
index e2b2a757fb9..00000000000
--- a/source/blender/gpu/GPU_uniformbuffer.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- */
-
-#pragma once
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct ListBase;
-
-typedef struct GPUUniformBuffer GPUUniformBuffer;
-
-GPUUniformBuffer *GPU_uniformbuffer_create(int size, const void *data, char err_out[256]);
-GPUUniformBuffer *GPU_uniformbuffer_dynamic_create(struct ListBase *inputs, char err_out[256]);
-
-void GPU_uniformbuffer_free(GPUUniformBuffer *ubo);
-
-void GPU_uniformbuffer_update(GPUUniformBuffer *ubo, const void *data);
-void GPU_uniformbuffer_dynamic_update(GPUUniformBuffer *ubo_);
-
-void GPU_uniformbuffer_bind(GPUUniformBuffer *ubo, int number);
-void GPU_uniformbuffer_unbind(GPUUniformBuffer *ubo);
-void GPU_uniformbuffer_unbind_all(void);
-
-bool GPU_uniformbuffer_is_empty(GPUUniformBuffer *ubo);
-bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo);
-
-#define GPU_UBO_BLOCK_NAME "nodeTree"
-
-#ifdef __cplusplus
-}
-#endif