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authorClément Foucault <foucault.clem@gmail.com>2018-07-19 16:48:13 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-19 17:13:15 +0300
commit5037dd8abdf9335e998141336d4e15f81580c491 (patch)
tree0f6a1df0db24e27c3dbef47cf858132f0b975a66 /source/blender/gpu/GPU_vertex_array_id.h
parent3882d0943b33c42d1dbe67d10d2432c0e7191959 (diff)
GPU: Add GC to FBOs and UBOs and centralize all GCs
GPUFrameBuffers were being free when no context was attached or in the wrong gl context. This make sure this does not happen again. You can now safely free any gl resource from any thread (well as long as it's not used anymore!).
Diffstat (limited to 'source/blender/gpu/GPU_vertex_array_id.h')
-rw-r--r--source/blender/gpu/GPU_vertex_array_id.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/source/blender/gpu/GPU_vertex_array_id.h b/source/blender/gpu/GPU_vertex_array_id.h
deleted file mode 100644
index ff84a290a5a..00000000000
--- a/source/blender/gpu/GPU_vertex_array_id.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2016 by Mike Erwin.
- * All rights reserved.
- *
- * Contributor(s): Blender Foundation
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/gpu/GPU_vertex_array_id.h
- * \ingroup gpu
- *
- * Manage GL vertex array IDs in a thread-safe way
- * Use these instead of glGenBuffers & its friends
- * - alloc must be called from a thread that is bound
- * to the context that will be used for drawing with
- * this vao.
- * - free can be called from any thread
- */
-
-#ifndef __GPU_VERTEX_ARRAY_ID_H__
-#define __GPU_VERTEX_ARRAY_ID_H__
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "GPU_common.h"
-#include "GPU_context.h"
-
-GLuint GPU_vao_default(void);
-GLuint GPU_vao_alloc(void);
-void GPU_vao_free(GLuint vao_id, GPUContext *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __GPU_VERTEX_ARRAY_ID_H__ */