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authorCampbell Barton <ideasman42@gmail.com>2019-01-28 23:46:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 00:32:25 +0300
commit68cab3aff63aea95830aa082a160200768d0e826 (patch)
tree3a042217ce34d84387cdfcca97316597800396db /source/blender/gpu/GPU_vertex_buffer.h
parenta9c297165878b3c427a20f787cc90a6ada4df253 (diff)
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/gpu/GPU_vertex_buffer.h')
-rw-r--r--source/blender/gpu/GPU_vertex_buffer.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h
index cc508de2f00..721a455a6e2 100644
--- a/source/blender/gpu/GPU_vertex_buffer.h
+++ b/source/blender/gpu/GPU_vertex_buffer.h
@@ -79,10 +79,10 @@ void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len);
void GPU_vertbuf_data_resize(GPUVertBuf *, uint v_len);
void GPU_vertbuf_data_len_set(GPUVertBuf *, uint v_len);
-/* The most important set_attrib variant is the untyped one. Get it right first. */
-/* It takes a void* so the app developer is responsible for matching their app data types */
-/* to the vertex attribute's type and component count. They're in control of both, so this */
-/* should not be a problem. */
+/* The most important #set_attr variant is the untyped one. Get it right first.
+ * It takes a void* so the app developer is responsible for matching their app data types
+ * to the vertex attribute's type and component count. They're in control of both, so this
+ * should not be a problem. */
void GPU_vertbuf_attr_set(GPUVertBuf *, uint a_idx, uint v_idx, const void *data);
void GPU_vertbuf_attr_fill(GPUVertBuf *, uint a_idx, const void *data); /* tightly packed, non interleaved input data */