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authorLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:59:39 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:59:39 +0300
commitb8ab411185c11ce98e7e791b0d30a9d9b1ce6d69 (patch)
tree9c219e06fc6a1f9b09d6fbf7d86c8526cfa6d775 /source/blender/gpu/GPU_vertex_buffer.h
parent209686f1c8189bc01f91d14a922651844df8b201 (diff)
parentdc2d841b7c50565302af2986d62ddbd29c332acd (diff)
Merge branch 'hair_guides' into hair_guides_groominghair_guides_grooming
Diffstat (limited to 'source/blender/gpu/GPU_vertex_buffer.h')
-rw-r--r--source/blender/gpu/GPU_vertex_buffer.h144
1 files changed, 144 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h
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+++ b/source/blender/gpu/GPU_vertex_buffer.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/GPU_vertex_buffer.h
+ * \ingroup gpu
+ *
+ * GPU vertex buffer
+ */
+
+#ifndef __GPU_VERTEX_BUFFER_H__
+#define __GPU_VERTEX_BUFFER_H__
+
+#include "GPU_vertex_format.h"
+
+#define VRAM_USAGE 1
+/* How to create a GPUVertBuf: */
+/* 1) verts = GPU_vertbuf_create() or GPU_vertbuf_init(verts) */
+/* 2) GPU_vertformat_attr_add(verts->format, ...) */
+/* 3) GPU_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format */
+/* 4) GPU_vertbuf_attr_fill(verts, pos, application_pos_buffer) */
+
+/* Is GPUVertBuf always used as part of a GPUBatch? */
+
+typedef enum {
+ /* can be extended to support more types */
+ GPU_USAGE_STREAM,
+ GPU_USAGE_STATIC, /* do not keep data in memory */
+ GPU_USAGE_DYNAMIC
+} GPUUsageType;
+
+typedef struct GPUVertBuf {
+ GPUVertFormat format;
+ uint vertex_len; /* number of verts we want to draw */
+ uint vertex_alloc; /* number of verts data */
+ bool dirty;
+ unsigned char *data; /* NULL indicates data in VRAM (unmapped) */
+ uint32_t vbo_id; /* 0 indicates not yet allocated */
+ GPUUsageType usage; /* usage hint for GL optimisation */
+} GPUVertBuf;
+
+GPUVertBuf *GPU_vertbuf_create(GPUUsageType);
+GPUVertBuf *GPU_vertbuf_create_with_format_ex(const GPUVertFormat *, GPUUsageType);
+
+#define GPU_vertbuf_create_with_format(format) \
+ GPU_vertbuf_create_with_format_ex(format, GPU_USAGE_STATIC)
+
+void GPU_vertbuf_discard(GPUVertBuf *);
+
+void GPU_vertbuf_init(GPUVertBuf *, GPUUsageType);
+void GPU_vertbuf_init_with_format_ex(GPUVertBuf *, const GPUVertFormat *, GPUUsageType);
+
+#define GPU_vertbuf_init_with_format(verts, format) \
+ GPU_vertbuf_init_with_format_ex(verts, format, GPU_USAGE_STATIC)
+
+uint GPU_vertbuf_size_get(const GPUVertBuf *);
+void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len);
+void GPU_vertbuf_data_resize(GPUVertBuf *, uint v_len);
+void GPU_vertbuf_vertex_count_set(GPUVertBuf *, uint v_len);
+
+/* The most important set_attrib variant is the untyped one. Get it right first. */
+/* It takes a void* so the app developer is responsible for matching their app data types */
+/* to the vertex attribute's type and component count. They're in control of both, so this */
+/* should not be a problem. */
+
+void GPU_vertbuf_attr_set(GPUVertBuf *, uint a_idx, uint v_idx, const void *data);
+void GPU_vertbuf_attr_fill(GPUVertBuf *, uint a_idx, const void *data); /* tightly packed, non interleaved input data */
+void GPU_vertbuf_attr_fill_stride(GPUVertBuf *, uint a_idx, uint stride, const void *data);
+
+/* For low level access only */
+typedef struct GPUVertBufRaw {
+ uint size;
+ uint stride;
+ unsigned char *data;
+ unsigned char *data_init;
+#if TRUST_NO_ONE
+ /* Only for overflow check */
+ unsigned char *_data_end;
+#endif
+} GPUVertBufRaw;
+
+GPU_INLINE void *GPU_vertbuf_raw_step(GPUVertBufRaw *a)
+{
+ unsigned char *data = a->data;
+ a->data += a->stride;
+#if TRUST_NO_ONE
+ assert(data < a->_data_end);
+#endif
+ return (void *)data;
+}
+
+GPU_INLINE uint GPU_vertbuf_raw_used(GPUVertBufRaw *a)
+{
+ return ((a->data - a->data_init) / a->stride);
+}
+
+void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *, uint a_idx, GPUVertBufRaw *access);
+
+/* TODO: decide whether to keep the functions below */
+/* doesn't immediate mode satisfy these needs? */
+
+/* void setAttrib1f(uint a_idx, uint v_idx, float x); */
+/* void setAttrib2f(uint a_idx, unsigned v_idx, float x, float y); */
+/* void setAttrib3f(unsigned a_idx, unsigned v_idx, float x, float y, float z); */
+/* void setAttrib4f(unsigned a_idx, unsigned v_idx, float x, float y, float z, float w); */
+
+/* void setAttrib3ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b); */
+/* void setAttrib4ub(unsigned a_idx, unsigned v_idx, unsigned char r, unsigned char g, unsigned char b, unsigned char a); */
+
+void GPU_vertbuf_use(GPUVertBuf *);
+
+/* Metrics */
+uint GPU_vertbuf_get_memory_usage(void);
+
+/* Macros */
+#define GPU_VERTBUF_DISCARD_SAFE(verts) do { \
+ if (verts != NULL) { \
+ GPU_vertbuf_discard(verts); \
+ verts = NULL; \
+ } \
+} while (0)
+
+#endif /* __GPU_VERTEX_BUFFER_H__ */