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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-03-21 18:44:01 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-03-22 10:21:12 +0300 |
commit | 177623dd40431b25b34fcfea368024eb66767228 (patch) | |
tree | 95418174891a0af494d1199fc85196ef9d53ef15 /source/blender/gpu/GPU_vertex_format.h | |
parent | 5cd3e1b5d153bc2809d4fdfcdd030b054a301a4e (diff) |
Implement Stencil Mask Drawing for Texture Painting
Stencil mask drawing was not implemented yet. This commit will implement this for texture painting.
It brings the state back to how it was for B279.
Reviewed By: fclem
Maniphest Tasks: T58727
Differential Revision: https://developer.blender.org/D4570
Diffstat (limited to 'source/blender/gpu/GPU_vertex_format.h')
-rw-r--r-- | source/blender/gpu/GPU_vertex_format.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h index 515fa545b0e..63ff430033b 100644 --- a/source/blender/gpu/GPU_vertex_format.h +++ b/source/blender/gpu/GPU_vertex_format.h @@ -29,7 +29,7 @@ #include "GPU_common.h" #define GPU_VERT_ATTR_MAX_LEN 16 -#define GPU_VERT_ATTR_MAX_NAMES 3 +#define GPU_VERT_ATTR_MAX_NAMES 4 #define GPU_VERT_ATTR_NAME_AVERAGE_LEN 11 #define GPU_VERT_ATTR_NAMES_BUF_LEN ((GPU_VERT_ATTR_NAME_AVERAGE_LEN + 1) * GPU_VERT_ATTR_MAX_LEN) |