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author | Campbell Barton <ideasman42@gmail.com> | 2018-07-18 16:09:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-18 16:10:31 +0300 |
commit | 428743a9b06cc09b4eb4dd3e7794d45d13457fb8 (patch) | |
tree | c80387088d4a89de88627f43665c73d805049a65 /source/blender/gpu/GPU_vertex_format.h | |
parent | f882df9e0f9de99c37558ce375ce681c148eac82 (diff) |
Cleanup: style for GPU module
Diffstat (limited to 'source/blender/gpu/GPU_vertex_format.h')
-rw-r--r-- | source/blender/gpu/GPU_vertex_format.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h index 7ae8118a928..7e0038e3473 100644 --- a/source/blender/gpu/GPU_vertex_format.h +++ b/source/blender/gpu/GPU_vertex_format.h @@ -67,7 +67,7 @@ typedef struct GPUVertAttr { uint sz; /* size in bytes, 1 to 64 */ uint offset; /* from beginning of vertex, in bytes */ uint name_len; /* up to GPU_VERT_ATTR_MAX_NAMES */ - const char* name[GPU_VERT_ATTR_MAX_NAMES]; + const char *name[GPU_VERT_ATTR_MAX_NAMES]; } GPUVertAttr; typedef struct GPUVertFormat { @@ -80,11 +80,13 @@ typedef struct GPUVertFormat { GPUVertAttr attribs[GPU_VERT_ATTR_MAX_LEN]; /* TODO: variable-size attribs array */ } GPUVertFormat; -void GPU_vertformat_clear(GPUVertFormat*); -void GPU_vertformat_copy(GPUVertFormat* dest, const GPUVertFormat* src); +void GPU_vertformat_clear(GPUVertFormat *); +void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src); -uint GPU_vertformat_attr_add(GPUVertFormat*, const char* name, GPUVertCompType, uint comp_len, GPUVertFetchMode); -void GPU_vertformat_alias_add(GPUVertFormat*, const char* alias); +uint GPU_vertformat_attr_add( + GPUVertFormat *, const char *name, + GPUVertCompType, uint comp_len, GPUVertFetchMode); +void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias); /* format conversion */ @@ -92,7 +94,7 @@ typedef struct GPUPackedNormal { int x : 10; int y : 10; int z : 10; - int w : 2; /* 0 by default, can manually set to { -2, -1, 0, 1 } */ + int w : 2; /* 0 by default, can manually set to { -2, -1, 0, 1 } */ } GPUPackedNormal; GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3]); |