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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-07 18:21:26 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 18:49:28 +0300 |
commit | 9fea65a93def1ee72fdc1585a381607441f76c21 (patch) | |
tree | 10b6350fc00ce7ea65b576b27e50b2b9db68793f /source/blender/gpu/GPU_viewport.h | |
parent | 45caba37330e623ed1dd8a24aa6698e937325c2b (diff) |
DRW: Speedup: Don't call GPU_shader_uniform_vector if not needed
This seems to remove a bit of overhead of going into the function even if
the uniform is not needed.
Diffstat (limited to 'source/blender/gpu/GPU_viewport.h')
0 files changed, 0 insertions, 0 deletions