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authorClément Foucault <foucault.clem@gmail.com>2018-03-25 04:05:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-25 21:06:12 +0300
commitf63bb98223794f63d18ebdaae16c073656204a91 (patch)
treefb2b2364829cf4e1e316667e9a7b52ee564b5016 /source/blender/gpu/GPU_viewport.h
parentb1c025d1e8dd3a26e66740eab102814da76c06bf (diff)
GPUViewport: Remove depth debug.
This is not used anymore. Debug visualisations should be moved to the draw manager.
Diffstat (limited to 'source/blender/gpu/GPU_viewport.h')
-rw-r--r--source/blender/gpu/GPU_viewport.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h
index 20d468459e6..ca7d5ae7ceb 100644
--- a/source/blender/gpu/GPU_viewport.h
+++ b/source/blender/gpu/GPU_viewport.h
@@ -125,13 +125,4 @@ GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine,
bool GPU_viewport_engines_data_validate(GPUViewport *viewport, unsigned int hash);
void GPU_viewport_cache_release(GPUViewport *viewport);
-/* debug */
-bool GPU_viewport_debug_depth_create(GPUViewport *viewport, int width, int height, char err_out[256]);
-void GPU_viewport_debug_depth_free(GPUViewport *viewport);
-void GPU_viewport_debug_depth_store(GPUViewport *viewport, const int x, const int y);
-void GPU_viewport_debug_depth_draw(GPUViewport *viewport, const float znear, const float zfar);
-bool GPU_viewport_debug_depth_is_valid(GPUViewport *viewport);
-int GPU_viewport_debug_depth_width(const GPUViewport *viewport);
-int GPU_viewport_debug_depth_height(const GPUViewport *viewport);
-
#endif // __GPU_VIEWPORT_H__