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authorClément Foucault <foucault.clem@gmail.com>2017-05-16 03:59:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-16 21:27:52 +0300
commit7a029f4e00cc9a9f6a938cf701e6ed4c91115264 (patch)
treea315770fc2fbd5807ba262e9cbdcc179877d4125 /source/blender/gpu/GPU_viewport.h
parentdc01586b4063142a3736993eb4a6e4fec893bed1 (diff)
GPUViewport: Add a Texture Pool to reuse textures across engines.
Diffstat (limited to 'source/blender/gpu/GPU_viewport.h')
-rw-r--r--source/blender/gpu/GPU_viewport.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h
index e5acc024ff4..2b2a07f50b7 100644
--- a/source/blender/gpu/GPU_viewport.h
+++ b/source/blender/gpu/GPU_viewport.h
@@ -101,6 +101,9 @@ void *GPU_viewport_texture_list_get(GPUViewport *viewport);
void GPU_viewport_size_get(const GPUViewport *viewport, int size[2]);
void GPU_viewport_size_set(GPUViewport *viewport, const int size[2]);
+/* Texture pool */
+GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine, int width, int height, int channels, int format);
+
bool GPU_viewport_cache_validate(GPUViewport *viewport, unsigned int hash);
/* debug */