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authorClément Foucault <foucault.clem@gmail.com>2019-05-07 18:21:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-08 18:49:28 +0300
commit9fea65a93def1ee72fdc1585a381607441f76c21 (patch)
tree10b6350fc00ce7ea65b576b27e50b2b9db68793f /source/blender/gpu/GPU_viewport.h
parent45caba37330e623ed1dd8a24aa6698e937325c2b (diff)
DRW: Speedup: Don't call GPU_shader_uniform_vector if not needed
This seems to remove a bit of overhead of going into the function even if the uniform is not needed.
Diffstat (limited to 'source/blender/gpu/GPU_viewport.h')
0 files changed, 0 insertions, 0 deletions