diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2011-11-20 20:38:23 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2011-11-20 20:38:23 +0400 |
commit | 6673c76e78742c64ccd0afa7a9d1f598a8022878 (patch) | |
tree | 5304bf79c57391c4dcc561746e770e006ba45e18 /source/blender/gpu/SConscript | |
parent | bbf8315313a9e221ba398bbe06e342bd949c973b (diff) |
Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node.
Shader nodes are also GLSL muted.
However, Cycles is currently unaware of muted nodes, will try to address this…
Diffstat (limited to 'source/blender/gpu/SConscript')
-rw-r--r-- | source/blender/gpu/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript index adb52d577a1..ee4491c1c77 100644 --- a/source/blender/gpu/SConscript +++ b/source/blender/gpu/SConscript @@ -5,7 +5,7 @@ sources = env.Glob('intern/*.c') defs = [ 'GLEW_STATIC' ] -incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader' +incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader ../nodes ../nodes/intern' incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf .' if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'): |