diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-03-10 19:38:23 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-03-10 19:38:23 +0400 |
commit | 9fe858264c698844c6734ed8eeeb0cd2373b4b4a (patch) | |
tree | 926c0f82915fe1417e3f679f5e64fe4f32350841 /source/blender/gpu/SConscript | |
parent | f57398568a326dcbc69900d2c21b96abca14429b (diff) |
OpenGL: more work on fixed function lighting implementation as GLSL.
* Rename functions and move to own header.
* Add wrapper functions for glLight.
* Auto detect if we can use faster code for solid lighting.
* Various fixes for textured draw mode.
Diffstat (limited to 'source/blender/gpu/SConscript')
-rw-r--r-- | source/blender/gpu/SConscript | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript index ccea40c0909..4a012c18e5e 100644 --- a/source/blender/gpu/SConscript +++ b/source/blender/gpu/SConscript @@ -49,8 +49,8 @@ if env['WITH_BF_DDS']: # generated data files import os sources.extend(( - os.path.join(env['DATA_SOURCES'], "gpu_shader_fixed_fragment.glsl.c"), - os.path.join(env['DATA_SOURCES'], "gpu_shader_fixed_vertex.glsl.c"), + os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"), + os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"), os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"), |