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authorNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:24:54 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-12-30 22:24:54 +0400
commitd383c324131f6b295512403c367dc3b932a1de90 (patch)
tree5ed5df8f5511bb939eeef789ceb7bdc75de6d469 /source/blender/gpu/SConscript
parent2e9cb31c02378fd5b9b3f26f6f26501d1aa999a2 (diff)
Add GPU_buffers support for drawing dynamic topology nodes
The GPU interface for PBVH drawing gets a new pair of build/update buffers functions for drawing BMFaces and BMVerts. TODO: the diffuse color is hardcoded to 0.8 gray rather than using material color. TODO: only VBO drawing is implemented, no immediate mode.
Diffstat (limited to 'source/blender/gpu/SConscript')
-rw-r--r--source/blender/gpu/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript
index aeb7edc2c56..f7db3dfeaa0 100644
--- a/source/blender/gpu/SConscript
+++ b/source/blender/gpu/SConscript
@@ -33,7 +33,7 @@ sources += env.Glob('shaders/*.c')
defs = [ 'GLEW_STATIC' ]
incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader ../nodes ../nodes/intern'
-incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf .'
+incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf ../bmesh .'
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']