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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-12-30 22:24:54 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-12-30 22:24:54 +0400 |
commit | d383c324131f6b295512403c367dc3b932a1de90 (patch) | |
tree | 5ed5df8f5511bb939eeef789ceb7bdc75de6d469 /source/blender/gpu/SConscript | |
parent | 2e9cb31c02378fd5b9b3f26f6f26501d1aa999a2 (diff) |
Add GPU_buffers support for drawing dynamic topology nodes
The GPU interface for PBVH drawing gets a new pair of build/update
buffers functions for drawing BMFaces and BMVerts.
TODO: the diffuse color is hardcoded to 0.8 gray rather than using
material color.
TODO: only VBO drawing is implemented, no immediate mode.
Diffstat (limited to 'source/blender/gpu/SConscript')
-rw-r--r-- | source/blender/gpu/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript index aeb7edc2c56..f7db3dfeaa0 100644 --- a/source/blender/gpu/SConscript +++ b/source/blender/gpu/SConscript @@ -33,7 +33,7 @@ sources += env.Glob('shaders/*.c') defs = [ 'GLEW_STATIC' ] incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader ../nodes ../nodes/intern' -incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf .' +incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf ../bmesh .' if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'): incs += ' ' + env['BF_PTHREADS_INC'] |