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authorClément Foucault <foucault.clem@gmail.com>2017-02-07 15:04:08 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-02-11 02:39:09 +0300
commitb4a01e7f4fde191516a6187d781ebdce45cf48b7 (patch)
treea427e25a640cccb2f8b0c351e140870497cbe298 /source/blender/gpu/gawain
parent8fbf1c4d77dcf21f2b7d63db51c7b6a950e21993 (diff)
OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_COLORBAND Introduced a new checker shader to be used mostly on transparent areas. OpenGL immediate mode: interface_draw.c (cont) ui_draw_but_UNITVEC Introduced a new shader to be used for simple lighting.
Diffstat (limited to 'source/blender/gpu/gawain')
-rw-r--r--source/blender/gpu/gawain/immediate.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/gawain/immediate.c b/source/blender/gpu/gawain/immediate.c
index 5ad5b0c8986..e5ac2dbfcf2 100644
--- a/source/blender/gpu/gawain/immediate.c
+++ b/source/blender/gpu/gawain/immediate.c
@@ -750,7 +750,7 @@ void immUniform2fv(const char* name, const float data[2])
}
void immUniform3f(const char* name, float x, float y, float z)
-{
+ {
int loc = glGetUniformLocation(imm.bound_program, name);
#if TRUST_NO_ONE
@@ -758,10 +758,10 @@ void immUniform3f(const char* name, float x, float y, float z)
#endif
glUniform3f(loc, x, y, z);
-}
+ }
void immUniform3fv(const char* name, const float data[3])
-{
+ {
int loc = glGetUniformLocation(imm.bound_program, name);
#if TRUST_NO_ONE
@@ -769,7 +769,7 @@ void immUniform3fv(const char* name, const float data[3])
#endif
glUniform3fv(loc, 1, data);
-}
+ }
void immUniform4f(const char* name, float x, float y, float z, float w)
{