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authorCampbell Barton <ideasman42@gmail.com>2019-09-07 17:12:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-09-07 17:23:25 +0300
commit0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch)
tree0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/gpu/intern/gpu_attr_binding.c
parentab823176d31dc155645de733f1cd4fbd6ad74592 (diff)
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/gpu/intern/gpu_attr_binding.c')
-rw-r--r--source/blender/gpu/intern/gpu_attr_binding.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_attr_binding.c b/source/blender/gpu/intern/gpu_attr_binding.c
index 802b15a0c4e..6cb60884620 100644
--- a/source/blender/gpu/intern/gpu_attr_binding.c
+++ b/source/blender/gpu/intern/gpu_attr_binding.c
@@ -67,9 +67,9 @@ void get_attr_locations(const GPUVertFormat *format,
{
AttrBinding_clear(binding);
- for (uint a_idx = 0; a_idx < format->attr_len; ++a_idx) {
+ for (uint a_idx = 0; a_idx < format->attr_len; a_idx++) {
const GPUVertAttr *a = &format->attrs[a_idx];
- for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) {
+ for (uint n_idx = 0; n_idx < a->name_len; n_idx++) {
const char *name = GPU_vertformat_attr_name_get(format, a, n_idx);
const GPUShaderInput *input = GPU_shaderinterface_attr(shaderface, name);
#if TRUST_NO_ONE