diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-07 18:00:28 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-08 02:16:40 +0300 |
commit | 1dd737759639c63d3279be774202585de778dac5 (patch) | |
tree | b0b666aa69477ee7eb0cc2b5a379522bd75d1a62 /source/blender/gpu/intern/gpu_backend.hh | |
parent | 0ccf3f89d2e2389d433d1ab682ad04310a9b19ae (diff) |
GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.
This also introduce the GLContext which will contain all the GL related
functions for the current context.
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_backend.hh | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh new file mode 100644 index 00000000000..24f592f214f --- /dev/null +++ b/source/blender/gpu/intern/gpu_backend.hh @@ -0,0 +1,37 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * GPUBackend derived class contain allocators that do not need a context bound. + * The backend is init at startup and is accessible using GPU_backend_get() */ + +#pragma once + +struct GPUContext; + +class GPUBackend { + public: + virtual ~GPUBackend(){}; + + virtual GPUContext *context_alloc(void *ghost_window) = 0; +}; + +GPUBackend *gpu_backend_get(void); |