diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-14 16:20:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:09 +0300 |
commit | 216d78687d2b9468b05fb598d1cef0b8424a40d2 (patch) | |
tree | b6d53ddf17e27c2cc0805c46fe76764004109f81 /source/blender/gpu/intern/gpu_backend.hh | |
parent | df28d2c27e2bef54e5b4fc33d663125ac5ec83f7 (diff) |
GPUShader: GL backend isolation
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_backend.hh | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh index 25d165098a7..6ab0e32a754 100644 --- a/source/blender/gpu/intern/gpu_backend.hh +++ b/source/blender/gpu/intern/gpu_backend.hh @@ -28,6 +28,7 @@ #include "gpu_batch_private.hh" #include "gpu_context_private.hh" #include "gpu_drawlist_private.hh" +#include "gpu_shader_private.hh" namespace blender { namespace gpu { @@ -43,7 +44,7 @@ class GPUBackend { virtual Batch *batch_alloc(void) = 0; virtual DrawList *drawlist_alloc(int list_length) = 0; // virtual FrameBuffer *framebuffer_alloc(void) = 0; - // virtual Shader *shader_alloc(void) = 0; + virtual Shader *shader_alloc(const char *name) = 0; // virtual Texture *texture_alloc(void) = 0; }; |