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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:12:12 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:15:50 +0300 |
commit | 48690d967a7731367cda01ab8dca64e7f4c3f6b5 (patch) | |
tree | 9295cc0ef083fd50eaab2c62785d54545eb004c6 /source/blender/gpu/intern/gpu_backend.hh | |
parent | d2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (diff) |
GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest
of the module.
Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_backend.hh | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh index 1a6a6668b42..04ec82a9213 100644 --- a/source/blender/gpu/intern/gpu_backend.hh +++ b/source/blender/gpu/intern/gpu_backend.hh @@ -25,11 +25,11 @@ #pragma once -struct GPUContext; - namespace blender { namespace gpu { +class Context; + class Batch; class DrawList; class FrameBuffer; @@ -48,7 +48,7 @@ class GPUBackend { virtual void samplers_update(void) = 0; - virtual GPUContext *context_alloc(void *ghost_window) = 0; + virtual Context *context_alloc(void *ghost_window) = 0; virtual Batch *batch_alloc(void) = 0; virtual DrawList *drawlist_alloc(int list_length) = 0; |