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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-06 03:46:51 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-06 23:13:06 +0300 |
commit | 4ea93029c65fd4cdb8b707494855120c0f792952 (patch) | |
tree | a02801daaaf0f0a4e1bb7be84d34e27759b32a36 /source/blender/gpu/intern/gpu_backend.hh | |
parent | 84d67bd0a937e842618ee7843958f3147ba6af58 (diff) |
GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990.
There is no real change, only making some code re-organisation.
This also make the IndexBuf completely abstract from outside the
GPU module.
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_backend.hh | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh index 330c7d59b6d..b5162fd820f 100644 --- a/source/blender/gpu/intern/gpu_backend.hh +++ b/source/blender/gpu/intern/gpu_backend.hh @@ -33,6 +33,7 @@ namespace gpu { class Batch; class DrawList; class FrameBuffer; +class IndexBuf; class Shader; class Texture; class UniformBuf; @@ -50,6 +51,7 @@ class GPUBackend { virtual Batch *batch_alloc(void) = 0; virtual DrawList *drawlist_alloc(int list_length) = 0; virtual FrameBuffer *framebuffer_alloc(const char *name) = 0; + virtual IndexBuf *indexbuf_alloc(void) = 0; virtual Shader *shader_alloc(const char *name) = 0; virtual Texture *texture_alloc(const char *name) = 0; virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0; |