diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 13:30:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | c4f122ac8f167c5296be9ee23344765f181e6314 (patch) | |
tree | d6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/intern/gpu_backend.hh | |
parent | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff) |
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl
functionnalities behind an abstract class.
This also cleansup the "dynamic" ubo create and rename it to
`GPU_uniformbuf_from_list()`
Contains, no functional change.
Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_backend.hh | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh index 6ab0e32a754..f63f3cead2b 100644 --- a/source/blender/gpu/intern/gpu_backend.hh +++ b/source/blender/gpu/intern/gpu_backend.hh @@ -25,14 +25,16 @@ #pragma once -#include "gpu_batch_private.hh" -#include "gpu_context_private.hh" -#include "gpu_drawlist_private.hh" -#include "gpu_shader_private.hh" +struct GPUContext; namespace blender { namespace gpu { +class Batch; +class DrawList; +class Shader; +class UniformBuf; + class GPUBackend { public: virtual ~GPUBackend(){}; @@ -46,6 +48,7 @@ class GPUBackend { // virtual FrameBuffer *framebuffer_alloc(void) = 0; virtual Shader *shader_alloc(const char *name) = 0; // virtual Texture *texture_alloc(void) = 0; + virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0; }; } // namespace gpu |