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authorClément Foucault <foucault.clem@gmail.com>2020-08-29 02:13:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-30 14:11:02 +0300
commitf3a65a1b4aa3c7da221acdbeee20afb7ebe3b221 (patch)
tree1b7b8c90ef0ecb891b35c8fa89cf25873035d784 /source/blender/gpu/intern/gpu_backend.hh
parent0850afb34e21c073eb2a4c7475eeab2684f30e43 (diff)
GPUFrameBuffer: GL backend isolation
This is related to the Vulkan port T68990. This is a full cleanup of the Framebuffer module and a separation of OpenGL related functions. There is some changes with how the default framebuffers are handled. Now the default framebuffers are individually wrapped inside special GLFrameBuffers. This make it easier to keep track of the currently bound framebuffer state and have some specificity for operations on these framebuffers. Another change is dropping the optimisation of only configuring the changed attachements during framebuffers update. This does not give any benefits and add some complexity to the code. This might be brought back if it has a performance impact on some systems. This also adds support for naming framebuffers but it is currently not used.
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r--source/blender/gpu/intern/gpu_backend.hh3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh
index f63f3cead2b..ec60e6b5704 100644
--- a/source/blender/gpu/intern/gpu_backend.hh
+++ b/source/blender/gpu/intern/gpu_backend.hh
@@ -32,6 +32,7 @@ namespace gpu {
class Batch;
class DrawList;
+class FrameBuffer;
class Shader;
class UniformBuf;
@@ -45,7 +46,7 @@ class GPUBackend {
virtual Batch *batch_alloc(void) = 0;
virtual DrawList *drawlist_alloc(int list_length) = 0;
- // virtual FrameBuffer *framebuffer_alloc(void) = 0;
+ virtual FrameBuffer *framebuffer_alloc(const char *name) = 0;
virtual Shader *shader_alloc(const char *name) = 0;
// virtual Texture *texture_alloc(void) = 0;
virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0;