diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-10 12:41:22 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 15:20:24 +0300 |
commit | 47bfb0f7ad2f70017585fe55a68e49ae09f1150c (patch) | |
tree | 3840e9e93bb3a1cc18735b512356fd4ec86108c8 /source/blender/gpu/intern/gpu_backend.hh | |
parent | 9443da6166f58403eab07c7bff9eac55af04f981 (diff) |
GPUBatch: Move allocator to backend
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_backend.hh | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh index 4dd6036e672..ba382e3c3fc 100644 --- a/source/blender/gpu/intern/gpu_backend.hh +++ b/source/blender/gpu/intern/gpu_backend.hh @@ -27,6 +27,7 @@ #include "gpu_context_private.hh" #include "gpu_drawlist_private.hh" +#include "gpu_batch_private.hh" namespace blender { namespace gpu { @@ -38,7 +39,12 @@ class GPUBackend { static GPUBackend *get(void); virtual GPUContext *context_alloc(void *ghost_window) = 0; + + virtual Batch *batch_alloc(void) = 0; virtual DrawList *drawlist_alloc(int list_length) = 0; + // virtual FrameBuffer *framebuffer_alloc(void) = 0; + // virtual Shader *shader_alloc(void) = 0; + // virtual Texture *texture_alloc(void) = 0; }; } // namespace gpu |