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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 05:12:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commit48690d967a7731367cda01ab8dca64e7f4c3f6b5 (patch)
tree9295cc0ef083fd50eaab2c62785d54545eb004c6 /source/blender/gpu/intern/gpu_backend.hh
parentd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (diff)
GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest of the module. Also add a static getter for extra bonus style (no need for casts): - Context::get() - GLContext::get()
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r--source/blender/gpu/intern/gpu_backend.hh6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh
index 1a6a6668b42..04ec82a9213 100644
--- a/source/blender/gpu/intern/gpu_backend.hh
+++ b/source/blender/gpu/intern/gpu_backend.hh
@@ -25,11 +25,11 @@
#pragma once
-struct GPUContext;
-
namespace blender {
namespace gpu {
+class Context;
+
class Batch;
class DrawList;
class FrameBuffer;
@@ -48,7 +48,7 @@ class GPUBackend {
virtual void samplers_update(void) = 0;
- virtual GPUContext *context_alloc(void *ghost_window) = 0;
+ virtual Context *context_alloc(void *ghost_window) = 0;
virtual Batch *batch_alloc(void) = 0;
virtual DrawList *drawlist_alloc(int list_length) = 0;