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authorClément Foucault <foucault.clem@gmail.com>2020-09-05 18:31:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commit31c77a14af7cac2bc52ecaffde1bae9775dc47ae (patch)
tree08f6704e927bd7cb1d7ca2b6f30ee3b941d2ffff /source/blender/gpu/intern/gpu_backend.hh
parentc766d9b9dc5661693a58e01a3637f15197c2fe59 (diff)
GPUTexture: Add support for samplers
This just add back the support. This commit also includes a bit of cleanup. # Conflicts: # source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r--source/blender/gpu/intern/gpu_backend.hh2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh
index 06aff94dffe..330c7d59b6d 100644
--- a/source/blender/gpu/intern/gpu_backend.hh
+++ b/source/blender/gpu/intern/gpu_backend.hh
@@ -43,6 +43,8 @@ class GPUBackend {
static GPUBackend *get(void);
+ virtual void samplers_update(void) = 0;
+
virtual GPUContext *context_alloc(void *ghost_window) = 0;
virtual Batch *batch_alloc(void) = 0;