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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:31:53 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | 31c77a14af7cac2bc52ecaffde1bae9775dc47ae (patch) | |
tree | 08f6704e927bd7cb1d7ca2b6f30ee3b941d2ffff /source/blender/gpu/intern/gpu_backend.hh | |
parent | c766d9b9dc5661693a58e01a3637f15197c2fe59 (diff) |
GPUTexture: Add support for samplers
This just add back the support.
This commit also includes a bit of cleanup.
# Conflicts:
# source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/gpu/intern/gpu_backend.hh')
-rw-r--r-- | source/blender/gpu/intern/gpu_backend.hh | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh index 06aff94dffe..330c7d59b6d 100644 --- a/source/blender/gpu/intern/gpu_backend.hh +++ b/source/blender/gpu/intern/gpu_backend.hh @@ -43,6 +43,8 @@ class GPUBackend { static GPUBackend *get(void); + virtual void samplers_update(void) = 0; + virtual GPUContext *context_alloc(void *ghost_window) = 0; virtual Batch *batch_alloc(void) = 0; |