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authorDalai Felinto <dfelinto@gmail.com>2017-01-09 19:58:13 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-01-09 19:58:13 +0300
commit5ed5ed59c36695882ea2b6880abd5cd996fe2416 (patch)
tree60f230d54bc85d491bd1b8af6a4cfeb75bb09ff2 /source/blender/gpu/intern/gpu_basic_shader.c
parente42e1769b36fddf9b0c161bcb2f7c7f2aeb613eb (diff)
Fix T49861: Interlace stereo drawing
This does not address stapling shader in 2.8, though the solution can be similar (own shader, not polutting interlace shader). part of T49043 Reviewers: merwin Differential Revision: https://developer.blender.org/D2440
Diffstat (limited to 'source/blender/gpu/intern/gpu_basic_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_basic_shader.c126
1 files changed, 0 insertions, 126 deletions
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c
index 9d1e84cd44e..757982d1b30 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -140,114 +140,6 @@ const GLubyte stipple_checker_8px[128] = {
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255};
-const GLubyte stipple_interlace_row[128] = {
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00};
-
-const GLubyte stipple_interlace_row_swap[128] = {
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff};
-
-const GLubyte stipple_interlace_column[128] = {
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55};
-
-const GLubyte stipple_interlace_column_swap[128] = {
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa};
-
-const GLubyte stipple_interlace_checker[128] = {
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x55, 0x55, 0x55, 0x55, 0xaa, 0xaa, 0xaa, 0xaa};
-
-const GLubyte stipple_interlace_checker_swap[128] = {
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55};
-
const GLubyte stipple_hexagon[128] = {
0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22,
@@ -651,24 +543,6 @@ void GPU_basic_shader_stipple(GPUBasicShaderStipple stipple_id)
case GPU_SHADER_STIPPLE_DIAG_STRIPES:
glPolygonStipple(stipple_diag_stripes_pos);
return;
- case GPU_SHADER_STIPPLE_S3D_INTERLACE_ROW:
- glPolygonStipple(stipple_interlace_row);
- return;
- case GPU_SHADER_STIPPLE_S3D_INTERLACE_ROW_SWAP:
- glPolygonStipple(stipple_interlace_row_swap);
- return;
- case GPU_SHADER_STIPPLE_S3D_INTERLACE_COLUMN:
- glPolygonStipple(stipple_interlace_column);
- return;
- case GPU_SHADER_STIPPLE_S3D_INTERLACE_COLUMN_SWAP:
- glPolygonStipple(stipple_interlace_column_swap);
- return;
- case GPU_SHADER_STIPPLE_S3D_INTERLACE_CHECKER:
- glPolygonStipple(stipple_interlace_checker);
- return;
- case GPU_SHADER_STIPPLE_S3D_INTERLACE_CHECKER_SWAP:
- glPolygonStipple(stipple_interlace_checker_swap);
- return;
default:
glPolygonStipple(stipple_hexagon);
return;