diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-09-21 21:24:02 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-09-21 21:24:02 +0300 |
commit | 825150605e36547a6216228deabf79153ae2ae00 (patch) | |
tree | 62bd7dc51288b4253f7c2f1b7a792c06c61ee42a /source/blender/gpu/intern/gpu_basic_shader.c | |
parent | 9047717b3f51ca23735e5f291a8773053895dc36 (diff) |
GPU_basic_shader uses GLSL by default
switch back to old mode at runtime:
blender --enable-legacy-basic-shader
Diffstat (limited to 'source/blender/gpu/intern/gpu_basic_shader.c')
-rw-r--r-- | source/blender/gpu/intern/gpu_basic_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c index c1b9d9acc65..9d1e84cd44e 100644 --- a/source/blender/gpu/intern/gpu_basic_shader.c +++ b/source/blender/gpu/intern/gpu_basic_shader.c @@ -269,7 +269,7 @@ const GLubyte stipple_hexagon[128] = { /* GLSL State */ -static bool USE_GLSL = false; +static bool USE_GLSL = true; /** * \note this isn't part of the basic shader API, |