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authorMike Erwin <significant.bit@gmail.com>2016-09-21 21:24:02 +0300
committerMike Erwin <significant.bit@gmail.com>2016-09-21 21:24:02 +0300
commit825150605e36547a6216228deabf79153ae2ae00 (patch)
tree62bd7dc51288b4253f7c2f1b7a792c06c61ee42a /source/blender/gpu/intern/gpu_basic_shader.c
parent9047717b3f51ca23735e5f291a8773053895dc36 (diff)
GPU_basic_shader uses GLSL by default
switch back to old mode at runtime: blender --enable-legacy-basic-shader
Diffstat (limited to 'source/blender/gpu/intern/gpu_basic_shader.c')
-rw-r--r--source/blender/gpu/intern/gpu_basic_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c
index c1b9d9acc65..9d1e84cd44e 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -269,7 +269,7 @@ const GLubyte stipple_hexagon[128] = {
/* GLSL State */
-static bool USE_GLSL = false;
+static bool USE_GLSL = true;
/**
* \note this isn't part of the basic shader API,